Game director Jeff Kaplan discusses the evolution of a progression system in Overwatch, including what’s been tried in the past, why early versions of the system didn’t work out, and how the team is looking to approach in-game progression going forward.
1:00 – Info about the first progression system we tested
3:02 – Info about the second progression system we tested
3:57 – Why the second progression system we tested also failed
4:51 – Quick tease about cosmetic rewards in development
5:50 – Insight into about the progression system currently in development
8:22 – Recap of the goals of this video